About Lesson
-
Game Representation:
- The Minimax algorithm is used for deterministic, two-player, perfect-information games. Examples include chess, tic-tac-toe, and Connect Four.
- In these games, players take turns making moves, and the outcome depends solely on the current state of the game.
-
Objective:
- The goal is to find the best move for a player (usually called “Max”) while considering the opponent’s (usually called “Min”) counter-moves.
- We want to maximize Max’s score and minimize Min’s score.
-
Recursive Evaluation:
- The algorithm recursively evaluates the game tree. Each node represents a game state (board position).
- For each node, it computes a value based on the utility of that state (e.g., winning, losing, or drawing).
-
Algorithm Steps:
- Given the current state, generate all possible legal moves (children).
- For each child:
- If it’s Max’s turn, recursively evaluate the child and choose the maximum value.
- If it’s Min’s turn, recursively evaluate the child and choose the minimum value.
- Propagate these values up the tree until you reach the root.
-
Pseudocode:
def minimax(state, depth, is_max): if depth == 0 or game_over(state): return evaluate(state) # Evaluate the state (heuristic function) if is_max: best_value = -inf for child in generate_children(state): value = minimax(child, depth - 1, False) best_value = max(best_value, value) return best_value else: best_value = +inf for child in generate_children(state): value = minimax(child, depth - 1, True) best_value = min(best_value, value) return best_value
-
Heuristic Evaluation Function:
- The
evaluate(state)
function assigns a score to a game state. It’s often domain-specific. - For chess, it might consider piece values, board control, and king safety.
- For tic-tac-toe, it could be as simple as counting Xs and Os.
- The
-
Alpha-Beta Pruning (Optimization):
- Minimax can be slow due to the large search space. Alpha-beta pruning reduces unnecessary evaluations.
- It maintains two values (alpha and beta) to prune branches that won’t affect the final decision.
Remember, the Minimax algorithm provides optimal play assuming both players play perfectly.
Join the conversation