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Course Content
Searching & Solving The Problems.
In the context of artificial intelligence (AI) and problem-solving, the concept of search plays a crucial role. Let's break it down: 1. Problem Formulation: - When we encounter a problem, we first need to define it in a way that allows us to search for a solution. - This involves identifying: - State Space: The set of possible configurations or states relevant to the problem. - Initial State: The starting point. - Goal State: The desired outcome. - Actions: The available moves or transitions between states. - Transition Model: Describes how actions lead from one state to another. 2. Search Algorithms: - Once we have the problem formulated, we apply search algorithms to explore the state space and find a path from the initial state to the goal state. - Common search algorithms include: - Depth-First Search (DFS): Explores as far as possible along a branch before backtracking. - Breadth-First Search (BFS): Explores all neighbors of the current state before moving to the next level. - A Search: Combines information about both the cost to reach a state and an estimate of the remaining cost to the goal. 3. Heuristics and Optimization: - Heuristics guide the search by providing estimates of how promising a state is. - Optimization involves finding the best solution based on some criteria (e.g., minimizing cost or maximizing utility). 4. Applications: - Search algorithms are used in various AI applications: - Game Playing: Finding optimal moves in games like chess or Go. - Route Planning: Navigating maps or finding the shortest path. - Constraint Satisfaction Problems: Solving puzzles or scheduling tasks. - Natural Language Processing: Searching for relevant documents or answers. 5. Challenges: - Complexity: Some problems have vast state spaces, making exhaustive search impractical. - Informed Search: Balancing exploration (finding new states) and exploitation (focusing on promising states). - Adversarial Environments: Dealing with opponents who actively try to thwart our goals.
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Problem Solving with Artificial Intelligence
1. Understanding Problem Solving in AI: - Definition: Problem solving in AI involves using various algorithms and models designed to mimic human cognitive processes. - Process: These algorithms analyze data, generate potential solutions, and evaluate the best course of action⁴. - Adaptability: AI systems need to be adaptive, learn from experiences, and make decisions even in uncertain conditions². 2. Foundations of AI Problem-Solving: - Components: - Problems: The core challenges that need solutions. - Problem Spaces: The vast and intricate domains where solutions reside. - Search Algorithms: Crucial for efficiently navigating problem spaces and finding optimal or near-optimal answers³. - Goal: Efficiently find solutions by systematically exploring possible actions. 3. Choosing the Right AI Approach: - Organizations should consider a range of analytics tools, not just generative AI. - Leaders must ask: - Which analytics tool fits the specific problem? - How to avoid choosing the wrong one? - Collaboration with technical experts ensures using the right tool for the job, building a foundation for future innovations¹.
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Search & Games
Max's pessimism likely stems from the fact that Min had just played her turn, and the board was set up for her to win with three Os in the top row. Max must find a way to block Min's winning move and secure her own victory. The top row is a critical position, and Max needs to strategize carefully!
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Solving Problems With AI
About Lesson

  1. Game Representation:

    • The Minimax algorithm is used for deterministic, two-player, perfect-information games. Examples include chess, tic-tac-toe, and Connect Four.
    • In these games, players take turns making moves, and the outcome depends solely on the current state of the game.
  2. Objective:

    • The goal is to find the best move for a player (usually called “Max”) while considering the opponent’s (usually called “Min”) counter-moves.
    • We want to maximize Max’s score and minimize Min’s score.
  3. Recursive Evaluation:

    • The algorithm recursively evaluates the game tree. Each node represents a game state (board position).
    • For each node, it computes a value based on the utility of that state (e.g., winning, losing, or drawing).
  4. Algorithm Steps:

    • Given the current state, generate all possible legal moves (children).
    • For each child:
      • If it’s Max’s turn, recursively evaluate the child and choose the maximum value.
      • If it’s Min’s turn, recursively evaluate the child and choose the minimum value.
    • Propagate these values up the tree until you reach the root.
  5. Pseudocode:

    def minimax(state, depth, is_max):
        if depth == 0 or game_over(state):
            return evaluate(state)  # Evaluate the state (heuristic function)
        
        if is_max:
            best_value = -inf
            for child in generate_children(state):
                value = minimax(child, depth - 1, False)
                best_value = max(best_value, value)
            return best_value
        else:
            best_value = +inf
            for child in generate_children(state):
                value = minimax(child, depth - 1, True)
                best_value = min(best_value, value)
            return best_value
    
  6. Heuristic Evaluation Function:

    • The evaluate(state) function assigns a score to a game state. It’s often domain-specific.
    • For chess, it might consider piece values, board control, and king safety.
    • For tic-tac-toe, it could be as simple as counting Xs and Os.
  7. Alpha-Beta Pruning (Optimization):

    • Minimax can be slow due to the large search space. Alpha-beta pruning reduces unnecessary evaluations.
    • It maintains two values (alpha and beta) to prune branches that won’t affect the final decision.

Remember, the Minimax algorithm provides optimal play assuming both players play perfectly.

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