About Lesson
The match between Garry Kasparov and IBM’s Deep Blue in 1997 was a pivotal moment in the history of artificial intelligence and chess. Let’s delve into the details:
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The 1996 Match:
- In 1996, the first match took place in Philadelphia. Kasparov, the reigning world chess champion, faced off against Deep Blue.
- The six-game match resulted in a victory for Kasparov, with a score of 4–2.
- Notably, this was the first time a reigning world champion had ever lost to a computer under tournament conditions and slow time controls.
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The 1997 Rematch:
- The much-anticipated rematch occurred in New York City in 1997.
- Deep Blue had undergone improvements, aiming to prove the rapid progress of artificial intelligence.
- The rematch consisted of six games.
- Deep Blue emerged victorious, winning the match with a score of 3½–2½.
- This rematch marked the first defeat of a reigning world chess champion by a computer under tournament conditions.
- A documentary film titled “Game Over: Kasparov and the Machine” captured the intensity of this battle.
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Heuristic Evaluation Function:
- To manage massive game trees, Deep Blue used a heuristic evaluation function.
- At each node in the game tree, the heuristic evaluated the board position and estimated the likely outcome.
- The depth-limited version of the minimax algorithm returned this heuristic score at all nodes up to a specified depth limit.
- By combining search algorithms with heuristics, Deep Blue made informed decisions while exploring only a fraction of the game tree.
The clash between Kasparov and Deep Blue showcased the power of AI in chess and left an indelible mark on the intersection of man and machine in competitive games.
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